it was really hard to create the mesh the proportions the edge flow ect ... I finally managed to create blender animation to unity... I had no energy at all after for the rest :-))
I really enjoyed your demo and for 4 days of work it's really a good step .
and yes we have worked on the "subfield" aspects of the video game and yet it is such an important step
I didn't implement any controller or gameplay... it's just not what I was aiming for at that stage.the goal at this stage was to make good models and correct animations...the code is everywhere not necessarily in a game loop .. code jam shader is code, and many utility code in blender..
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I also spent most of my time working on the "technicals" so I can appreciate what you've accomplished. Nice effort!
it was really hard to create the mesh the proportions the edge flow ect ... I finally managed to create blender animation to unity... I had no energy at all after for the rest :-))
I really enjoyed your demo and for 4 days of work it's really a good step .
and yes we have worked on the "subfield" aspects of the video game and yet it is such an important step
Nice, but too short.
I run the game but nothing has to be done.
I didn't implement any controller or gameplay... it's just not what I was aiming for at that stage.the goal at this stage was to make good models and correct animations...the code is everywhere not necessarily in a game loop .. code jam shader is code, and many utility code in blender..
but thanks for your message