Hello there 

there is a bug with URP setting and the fog shader ...

All asset are made by myself, all animation too no mixamo. i don't have time to implement any gameplay for the jam 5 day of work that's already enough..

Made all the mesh is pretty time comsuming animation are time consuming and programing of course ..

Blender for the mesh, rigging tool for rigging colored face by face with some dirty trick :-)) 

its not what i had in my mind, but its decent for this amount of time

it's a project I had in mind for a long time, I'll make it evolve .

it's for those who don't know ulysse 31

the goal was to create a workflow from a mesh to the game but I don't have enough time.

I'll come back with more advanced animation, better mesh and gameplay .. anyway thanks to cgdrive, pierre picaud, and cg cookie.. 

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I also spent most of my time working on the "technicals" so I can appreciate what you've accomplished. Nice effort!

it was really hard to create the mesh the proportions the edge flow ect ... I finally managed to create blender animation to unity... I had no energy at all after for the rest :-)) 

I really enjoyed your demo and for 4 days of work it's really a good step . 

and yes we have worked on the "subfield" aspects of the video game and yet it is such an important step

Nice, but too short.

I run the game but nothing has to be done.

 I didn't implement any controller or gameplay... it's just not what I was aiming for at that stage.the goal at this stage was to make good models and correct animations...the code is everywhere not necessarily in a game loop .. code jam shader is code, and many utility code in blender..

but thanks for your message